Karma rendering setup solaris in Houdini
Karma rendering setup solaris
(use daily build!!) desktop -> solaris
adding geo to stage
add sop import nodes add transform nodes and position objects add material library node Material VOP: select from mat context here check Assign to Geometry Geometry Path: All Geometry Primitives (add merge nodes)
adding camera
(find nice position in viewport) crtl click on camera icon on top shelf (after merge node)
add lights
crtl click on environment light in top shelf Intensity: 3 Texture: set HDR here
enable karma
switch to karma viewport (Persp) add karma render properties node diffuse limits: 4 create snapshots with filmstrip icon (next to viewport)
adding lens shader
add physical lens in mat context Bokeh tab Shape: Polygonal Number of Sides: 5 ( = aperture blades) Rotation: 72 in camera node karma tab set or create -> check use lens shader set or create -> Lens Shader VOP: select shader sampling tab F-Stop: 0.5
set focus
switch viewport from karma to Houdini GL press z to get focus handles
render to disk
add karma node diffuse limits: 4 click render to disk and check in render scheduler