Mesh warp geometry in Houdini
Mesh warp geometry
with lattice deformer
add some geo add bound node (feed geo) bounding type: box (check oriented bounding box) check divisions add edit node (feed bound node) add lattice node feed geo node into first input feed bound node into second input feed edit node into third input
fisheye deformation
(like bulge with soft transform) add some test geo add metaball node move into deformation place add magnet node (feed testgeo into 1st input and metaball into 2nd input) scale: 1.5 1.5 1.5
src
Veröffentlicht:
06.2024