Procedurally move objects (based on bounding boxes) in Houdini



Procedurally move objects (based on bounding boxes)

moving pivot to top of object

add transform node privot translate: 0 bbox("../box1/",D_YMAX) 0

or

bbox("../box6/", D_XSIZE)

or

privot translate: 0 $YMAX 0

moving object to top of another object

add match size node first input: main object 2nd input: ref. object justify X: none justify Y: Min to Max justify Z: none

moving object to the center of another object

add transform node translate: X Y Z: -centroid("../blast2/", D_X) -centroid("../blast2/", D_Y) -centroid("../blast2/", D_Z)



Veröffentlicht: 03.2025