Procedurally move objects (based on bounding boxes) in Houdini
Procedurally move objects (based on bounding boxes)
moving pivot to top of object
add transform node privot translate: 0 bbox("../box1/",D_YMAX) 0
or
bbox("../box6/", D_XSIZE)
or
privot translate: 0 $YMAX 0
moving object to top of another object
add match size node first input: main object 2nd input: ref. object justify X: none justify Y: Min to Max justify Z: none
moving object to the center of another object
add transform node translate: X Y Z: -centroid("../blast2/", D_X) -centroid("../blast2/", D_Y) -centroid("../blast2/", D_Z)
Veröffentlicht:
03.2025