Procedurally select and grow polygon selection, groups in Houdini
Procedurally select and grow polygon selection, groups
grow or shrink polygons selection:
with group expand node
add group node for a poly selection name it: start add group expand node group name: set some base group: start steps: set some
manually
shift - G to grow it shift - S to shrink it
selection with bounding box:
add a group node below some geo and check display flag (group type: points) keep in bounding regions -> check enable bounding type: bounding sphere then move sphere/box in viewport for poly selection
selection with normal direction:
keep by normals -> check enable direction: 0 1 0 (to select all upwards points normals) spread angle: 60
bevel procedurally afterwards
(create the group) add poly bevel node group: someGroup exclusion: check ignore flat edges
excluding/inverting a group
group: !group1 (or use group invert node)
selecting patterns
add group expression node group type: points VEXpression -> click dropdown to select
select only the edges, for bevel
add group node group type: edges uncheck base group check include by edges min angle: 20