Quick UV mapping in Houdini
Quick UV mapping
add UV texture node or autoUV (gamedev) node (space + 5, to go to UV window) turn on display flag texture type: cylindrical check fix boundary seam add UV layout node add UV transform node fix rotation here (to flip text just change: scale: -1 in UV texture node) add UV quickshade node (for preview)
set up UV viewport
desktop -> save current desktop as -> UV mapping viewport -> 2 views side by side select 1 perspective, 1 UVs D -> effects -> lighting -> high quali check Ambient Occlusion level: 4 check reflections texture tab -> set display/viewport resolution here
remove old UVs
(if baked into object/mesh) add attribute delete node vertex attr. -> uvs
adding UVs the fast way
(= very fast/cheap way to add UVs, use for bg/low res objects) add UV unwrap node press ENTER to see pyramid/square for projection sides or use UV project node click initialize button
adding UVs the High quality way
UV texture node
add UV texture node ... chose texture type mode ... uniform spline for complex objects check FIX boundary seams
changing texture size/rotation
UV texture node -> Scale: 3 3 3
creating seams
in edge mode select seams add group node to store the selection
cutting with pelt node
(cut it with custom seams) add seams and groups add pelt node from texture shelf
or cutting with flattening node
add UV flatten node select seams
UV layout node
organizing UV layout with UV layout node
editing of UVs
add UV edit node press S -> Change Select Dropdown to UV connected geo then select in map and rotate/transform