Mantra render glass, water, nested dielectrics in Houdini




Mantra render glass, water, nested dielectrics

(intersection glass with water, for bottle) make stuff intersect enable nested dielectrics in render node mantra node -> rendering tab -> shading -> check enable Absorbtion and Nested Dielectrics set priority parameter in texture: principled shader -> surface tab -> transparency enter surface priority

src

help: glass water



Veröffentlicht: 08.2020