Sort, split up UV maps by geometry with UDIM tiles in Houdini



Sort, split up UV maps by geometry with UDIM tiles

(add some UVs, laps auto UVs) add uv layout node target assignment -> check target attribute udim targets -> pack into: UDIM tiles check default UDIM 1001 (for all the different geo parts:) add attribute wrangle node run over: primitives VEXpression: i@udim = 1002; (press space+5 to get into UV view)



Veröffentlicht: 09.2025