Pinch/bulge organic shape while keeping edge points in Houdini
Pinch/bulge organic shape while keeping edge points
(bulges center, add fuse and facet node, if organic geometry) add group node group name: border uncheck base group check include by edges -> enable check unshared edges add attribute wrangle node group: border VEXpression: f@border = 1; add attribute blur node attributes: border blurring iterations: 40 add point VOP node and dive inside add bind node name: border add fit node (feed bind) destination min: 1 destination max: 0 add parm node name: peak add multiply node (feed fit and parm nodes) add displacement node (feed multiply)
VOP node graph
┌────────────────────┐ ┌───────────────────┐ │ bind border├─────┤val fit shift├──┐ └────────────────────┘ └───────────────────┘ │ ┌───────────────────────┘ │ │ ┌───────────────────┐ └──┤input1 │ ┌─────────────────┐ ┌──┼input2 multiply ├───┐ │ parm peak├──┘ └───────────────────┘ │ └─────────────────┘ │ │ ┌──────────────────────────┘ │ │ ┌───────────────────┐ ┌──────────────┐ ┌──┼──┼P dispP┼──┐ ┌──────────────┐ │ P├──┘┌─┼──┼nN displ dispN┼─┐└──┤P │ │ geoVOPglob │ │ └──┤amount │ │ │ VOPout │ │ N┼───┘ │ │ └───┤N │ │ │ └───────────────────┘ │ │ └──────────────┘ └──────────────┘ go up again and set peak value on the VOP node add smooth node add normal node