Projecting and conforming an object to mesh, quick mesh warp in Houdini
Projecting and conforming an object to mesh, quick mesh warp
this workflow projects a grid onto a tube, then uses this deformation to warp another object add tube node orientation: x axis add grid node orientation: YZ plane add ray node (feed grid into 1st input, tube into 2nd) direction type: bidirectional add torus node add lattice deform node (feed torus into 1st, grid into 2nd, ray into 3rd input) click points tab
or
use surface deform node (feed torus into 1st, grid into 2nd, ray into 3rd input) this deforms and distorts much more
or
use point deform node, deformation matrix see src
nodegraph
┌────────────┐ ┌───────────┐ │ grid │ │ tube │ └─────┬──────┘ └──────┬────┘ │ │ ├───────┐ ┌──────┘ │ │ │ ┌────────────┐ │ ┌──┴────┴───┐ │ torus │ │ │ ray │ └─────┬──────┘ │ └─────┬─────┘ │ │ │ └─────┐ │ ┌───┘ │ │ │ │ │ │ ┌───┴─────┴──────┴────┐ │ lattice deformer │ └─────────────────────┘
src
https://www.youtube.com/watch?v=lT0b8D6LmtM https://www.rendorama.com/en/houdini-tips/mesh-warp-geometry-with-lattice-deformer/