Retopo reducing remeshing polygons geometry in Houdini
Retopo reducing remeshing polygons geometry
show polycount
hit D key -> guides tab -> additional information geometry information: Always On
show viewport frames per second (FPS) for animation
in viewport press D key -> guides tab -> check draw time (FPS)
retopo with polyreduce
add polyreduce node percent to keep: 30
retopo with remesh node
(it's adaptive and can also reduce or increase the polycount) edge lengths: adaptive
retopo with remesh to grid
(like metaballs, combines objects and creates a single mesh) add remesh to grid node
retopo with quad remesh
(to get quads) add quad remesh node topology tab -> target quad count: set this
retopo with fuse node
add fuse node snap distance: increase this
splitting separating based on size
add some complex test geo add connectivity node connectivity type: primitive add measure node (to see the attribute: geometry spreadsheet -> click primitives icon attributes: area) accumulate: per piece add blast node group: @area<0.5 check delete non selected
retopo with 3dcoat
export from houdini
add transform node scale: 500 add ROP Geometry Output node and output obj
import into 3DCoat
startup dialog -> perform retopogy -> Perform auto-retopology Required poly count: 30 000 Capture Details: 80% File -> export Poly Object
import into houdini
add file node and load the exported obj add transform node scale: 0.002