Scattering shapes in copernicus COPs in Houdini
Scattering shapes in copernicus COPs
add sop import node and dive inside inside add grid node orientation: XY plane size: 2 2 (needs to match the plane from the COP network) add scatter node force total count: 20 add attribute randomize attribute name: pscale add another attribute randomize attribute name: Cd add another attribute randomize attribute name: spriterot min value: -300 -300 -300 -300 max value: 300 300 300 300 add attribute wrangle //for 2 stamps: i@stamp = rint(rand(@ptnum,123)*1); //for 3 stamps: //i@stamp = rint(rand(@ptnum,123)*2); press U to go back up to SOP import node uncheck use external SOP add sdf shape node basic shapes: star add sdf to mono node (feed sdf shape) add stamp points_ node (feed SOP import into points input and sdftomono into stamp0 input) signature: RGB instancing attributes: sprite blend method: add
to add some more shapes:
in stamp points_ node: options -> number of stamps: 2 add sdf shape node basic shapes: diamond add sdf to mono node feed sdf shape plug into stamppoint
src
https://www.sidefx.com/tutorials/the-ultimate-copernicus-guide/