Sculpt with locked axis, save and restore points positions in Houdini
Sculpt with locked axis, save and restore points positions
workflow to sculpt only on x-axis add a grid roate: 0 0 90 rows: 50 columns: 50 add point wrangle node // store position in custom attribute named original_P v@original_P = @P; add sculpt node do some sculpting add another point wrangle node // restore position for z,y axis from stored original_P @P.z = v@original_P.z; @P.y = v@original_P.y;
nodegraph
┌─────────────┐ │ grid │ └───────┬─────┘ │ ┌───────┴──────────┐ │ points wrangle │ └───────┬──────────┘ └──────┐ │ ┌──────┴───────┐ │ sculpt │ └──────┬───────┘ │ ┌─────┘ │ ┌────────┴─────────┐ │ point wrangle │ └──────────────────┘