creating a falloff attribute (for mountain) add distance along geometry node start points: SET …
add match size node
downscale filter: catmull (is sharper than gaussian) (gaussian is great too…)
add transform node right click on handle -> Pivot Mode also see: https://www.rendorama.com/en/houdini-tips/procedurally-move-objects-based-on-bounding-boxes/
add source object which will be copied: add tube node (cone) rotate: 90 0 …
labs ruler tool go into (geo) node network tab -> ruler drag with mouse …
shift drag on a face scale in both directions crtl drag on …
in karma shader add mtlx texture coordinates node signature: vector 2 add usd …
with lattice deformer add some geo add bound node (feed geo) bounding type: box …
with attribute from map add a grid add attribute from map node texture …
add object merge nodes for each part make sure they are all in the …
moving pivot to top of object add transform node privot translate: 0 bbox(“../box1/”,DYMAX) 0 …