Blending and morphing of geometry, meshes in Houdini
Blending and morphing of geometry, meshes
(add some geo, i.e. a cube and subdivide it) add topobuild node, click into viewport and press ENTER in TopoBuild Menu select Brush or Smooth tool sculpt the mesh (to increase/decrease radius: Mousewheel or shift + LMB) add blend shapes node in first input feed original geo (before adding topobuild) in other inputs feed the topobuild nodes (add more blends in parameters)
Published:
November, 2023