Procedurally select and grow polygon selection in Houdini
Procedurally select and grow polygon selection
with soft transform
add group expand node and set base group (starting polys) Steps: set it here add group promote node Convert From: Primitives To Points give it new name add soft transform node select group here
quick soft transfrom around a point:
add edit node in viewport press s (for points), click on a point press t (for transform) and drag the point out (press m to change handle alignment to world) then use mouse wheel to increase/decrease soft transform radius
grow or shrink polygons selection:
shift - G to grow it shift - S to shrink it
with bounding box:
add a group node below some geo and check display flag (group type: points) keep in bounding regions -> check enable bounding type: bounding sphere then move sphere/box in viewport for poly selection
with normal direction:
keep by normals -> check enable direction: 0 1 0 (to select all upwards points normals) spread angle: 60
bevel procedurally afterwards
(create the group) add poly bevel node group: someGroup exclusion: check ignore flat edges
excluding/inverting a group
group: !group1 (or use group invert node)
selecting patterns
add group expression node group type: points VEXpression -> click dropdown to select