Project a curve to geometry, randomize curve in Houdini



Project a curve to geometry, randomize curve

to round object (adding rings around zeppeling)

add circle node primitive type: polygon arc type: open arc divisions: 50 add copy to points node total number: 5 add sphere+ node (cigar, zeppeling shape) radius: 0.5 0.5 2 add ray node method: minimum distance (feed copy and sphere nodes) then add sweep node to create rings

to terrain, randomize curve

add grid node size: 50 50 rows: 100 columns: 100 add mountain node range values: positive amplitude: 10 noise type: perlin element size: 20 add curve node (make sure curve is above the mountain) add resample node add ray node feed first curve then mountain into node



Published: June, 2023