Soft transform in Houdini
Soft transform
creating a falloff attribute (for mountain)
add distance along geometry node start points: SET SOME check output mask radius from: maximum distance (adjust the ramp) add mountaint node check blend blend attribute: mask check noise along vector vector attribute: N
soft transform
add group expand node and set base group (starting polys) Steps: set it here add group promote node Convert From: Primitives To Points give it new name add soft transform node select group here
soft transform with metaball and magnet
(bulge, pinch) add tube rows: 50 columns: 50 height: 2 add metaball node scale it down and move it inside the tube add magnet node (feed tube in 1st and metaball in 2nd input) scale: 2 0 0 add smooth node
for indenting
just place the metaball outside the subdivided object in magnet node use translate to move metaball
quick soft transfrom around a point:
add edit node in viewport press s (for points), click on a point press t (for transform) and drag the point out (press m to change handle alignment to world) then use mouse wheel to increase/decrease soft transform radius
example
add pig head select points on the snot add soft transform node soft radius: 3
or
add soft transform node or soft peak node distance metric: radius