AutoDopnetwork -> click on flipsolver then adjust box
add box click particle fluids tab -> FLIP fluid from object go into autodopNetwork …
create box/torus usw autodopnetwork -> flipfluidobject -> SOP path
DOPnetwork -> flipsolver -> volume motion tab -> box size
DOPnetwork -> flipfluidobject -> check Closed Boundaries
add box select box (with black select arrow icon) particle fluids -> Emit particle …
add tube and extrude it for cup add sphere over the box, select it …
add FLIP tank object add popwind node inside AutoDopNetwork feed it into 2nd input …
landscape: add grid add sculpt node add smooth node make sure nothing is selected …
riverbed geo: add grid add sculpt node add smooth node add sphere, name it …
(viscousity needs to be adjusted globally!) same initial setup as riverbed particle fluids tab …
add groundplane (collisions tab) add cutter object collisions tab -> static add tube, select …