Basic mantra render settings in Houdini
Basic mantra render settings
in out channel put down mantra node mantra1 -> rendering tab engine: Physically based rendering sampling tab -> min samples 1 max samples 24 noise level: 0.001 limits tab -> diffuse limit: 4 (reduce for testing!!)
Global Illumination
(don't use for animation, flickering!) set diffuse=1, place a GI light: add a GI light from shelf this will make area lights emitt photons! photon count: 500000 filter: 300
disable grainy preview renderings
click green/yellow little icon on top this makes sure only sharp rendered parts are shown