Basic mantra render settings in Houdini



Basic mantra render settings

in out channel put down mantra node mantra1 -> rendering tab engine: Physically based rendering sampling tab -> min samples 1 max samples 24 noise level: 0.001 limits tab -> diffuse limit: 4 (reduce for testing!!)

Global Illumination

(don't use for animation, flickering!) set diffuse=1, place a GI light: add a GI light from shelf this will make area lights emitt photons! photon count: 500000 filter: 300

disable grainy preview renderings

click green/yellow little icon on top this makes sure only sharp rendered parts are shown



Veröffentlicht: 08.2019