houdini

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Houdini shortcuts

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Selecting

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Viewport navigation

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Organizing networks

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Organizing nodes with groups

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Align object on floor

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Center objects

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Upload 3d models to p3d.in

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Generating terrain with heightfields

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Camera Matching or Mapping

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Hair and grooming

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Pyro simulation windtunnel

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Pyro simulation with directional source

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Grain, sand, powder (vellum)

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Resize image in COP

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Karma rendering setup solaris

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Soft transform

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Animated WEBP from 3d sequence

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Scale object according to reference object

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Scale node img context

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Cogwheels/Zahnräder, control with ramp

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Setup UV viewport and visualizer

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UV flatten, creating seams

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UV flatten, UVs with preexisting or random seams

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Install houdini in linux, ubuntu

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Dull muted colors after redshift update

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Noise in renders (H19)

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Postfx

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Volumetric lights in redshift

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Redshift pyro shader

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GI global illumination settings

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Redshift camera tag

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Alpha maps

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Matte, ambient occlusion, shadow

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Display redshift material preview in viewport

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Exclude object from light

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Groupname in nodename

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Pass point color

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Displacement maps / height maps

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Redshift normal maps or bump maps

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Redshift bump maps

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Create wood material

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Texture with alpha, combining materials

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Create rosty metal

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Redshift scene setups

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ROP redshift node

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Install redshift for houdini in windows10

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Render multiple versions/takes

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NVIDIA Denoiser

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Set houdini TEMP path for cache, scratch volume

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360 panos in houdini

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Substance material in houdini

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Sculpt tool

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Adjust boundaries of FLIP

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Falling fluid

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Set initial speed, flowing/pouring fluids

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Change initial shape of fluid

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Change bouding box size of flip sim

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Make bounding box fill up like a container

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Emit fluid from object

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Run water over square or fill cup object

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Fluid container

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Super fast fill of lake in landscape

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Riverbed flow

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Thick viscosity fluid

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Toothpaste cutter

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Emit particles from an object

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Change DEL/backspace key on mac, hotkeys

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Create a spiral, helix

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Curves (without Edit SOPs)

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Get realtime playback

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Set keyframe

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Remove animation/all keyframes from parameter

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Adjust keyframes for (cam) switcher

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Move object along curve

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Move/translate pivot point

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Cache geometry and animation

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Render out frames to exr

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Animation compositing

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Create video with ffmpeg

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Motion camera, tracking on path

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Better texture quality

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Create volumetric lights in mantra

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Prepare file for 3d printing

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Shiny plastic material

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Glow with emission of point color

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Stick object on a bended object (wriststrap)

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Create mesh/grid/wriststrap

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Making a chain

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Making a tire

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Importing vector from illustrator

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Simple pdg with switch node

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Color variations in IMG/COP network

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Random variations of mesh

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Create a montage/mosaic

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Wireframe render

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Fix bend deformer weird shading

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Importing OBJ/FBX with groups into houdini

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Add radial gradient in principled shader

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Remove hdr bg shine through bottle

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Wine material

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Render glass/water, nested dielectrics

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Close polygon hole

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Textures with alpha

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Bake AO map

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Quick UV mapping

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Instancing objects

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Set bg reference image

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Adjusting UVs workflow

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Using noise in IMG/COMP context

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Basic compositing

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Keyframes and animation

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Distort geo with VOPs

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Custom mantra shaders

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Switching geo

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Switch color VEX

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Convert hipnc to hiplc

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Alembic export

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FBX export

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New project settings

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Setting up the ortho_grids

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Edge loop

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Polysplit

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Procedurally select and grow polygon selection

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Hda usage

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Subdividing mesh

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Mirroring object

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Knifing tube and bevel

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Hide/mask part of geometry

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Dynamically move object on points

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Adding wiring

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Add cuts with boolean

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Basic vdb

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Cool settings for vdb

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Cache VDB

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Add notes/labeling node networks

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Asteroid with sphere and mountain

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Low poly image

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Polybridge

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Store geo within file

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Basic lights

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Model a glass/goldring

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Render settings for glass/gold (mantra)

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Add camera

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Area lights

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Geometry lights

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Adding HDR / environment light

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Adding a portal light

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Add a backdrop + studio lights

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Hollywood portrait lighting

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Shadows exclude object

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Focus and f/stop

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Motion blur

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Depth of field

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Render snapshots

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Basic mantra render settings

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Render region

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See reflections/diffuse channels separated

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Alpha channel

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Custom shadow catcher in mantra

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Render queue

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Exclude objects in render

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Change viewport render background

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Basic mantra rendering settings

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Export obj

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Sphere distributed on a grid

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Hide the popup node stuff

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Extrude operation

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Center axis

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Switch axis/handle between world/object mode

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Create digital assets

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Fix shading issues (like repair phong!)

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Simple UVs

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Camera upside down inverted in render view

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Show polycount

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For each loops

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Send future errors to console

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Dealing with huge FBX scenes

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Simple & fast powder pulver (to fill bag)

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Change node shapes

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Reference OUT from other nodes

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STEP importing (from solidworks)

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Nurbs modeling

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Mirroring multiple objects

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Convert PNGs to webp

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Compress PNGs with pngquant