Redshift substance material in Houdini
Redshift substance material
create/import a material in alchemist
take some photos and import in alchemist or load sbsar export as targa images: diffuse -> base color normal -> normal roughness -> roughness specular -> reflectivity metallic -> metallic height -> displacement (glossiness -> roughness) (AO -> not needed (game engines) )
houdini sbsar import in redshift
mat -> build vopnet, name it TEXTURENAME inside link rs textures
for displacements:
feed tex map into displacement node map encoding: vector
Veröffentlicht:
08.2020