Redshift substance material in Houdini




Redshift substance material

create/import a material in alchemist

take some photos and import in alchemist or load sbsar export as targa images: diffuse -> base color normal -> normal roughness -> roughness specular -> reflectivity metallic -> metallic height -> displacement (glossiness -> roughness) (AO -> not needed (game engines) )

houdini sbsar import in redshift

mat -> build vopnet, name it TEXTURENAME inside link rs textures

for displacements:

feed tex map into displacement node map encoding: vector



Published: August, 2020