Houdini Tips for: texturing

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Setup UV viewport and visualizer

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UV flatten, creating seams

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UV flatten, UVs with preexisting or random seams

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Display redshift material preview in viewport

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Redshift pass point color

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Redshift displacement maps / height maps

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Redshift normal maps or bump maps

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Redshift bump maps

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Redshift create wood material

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Redshift texture with alpha, combining materials

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Redshift create rosty metal

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Redshift substance material

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Better texture quality

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Shiny plastic material

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Glow with emission of point color

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Add radial gradient in principled shader

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Mantra Textures with alpha

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Bake AO map

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Quick UV mapping

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Adjusting UVs workflow

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Custom mantra shaders

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Simple UVs

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Create a normal map from image

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Karma XPU materials (materialX) with normal and displacement maps

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Combining materials (materialx), transparency and alpha in Karma

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Shadow Catcher, Matte in Solaris for Karma XPU and MaterialX

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Transform or rotate texture map or UVs

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Creating noise in COP network

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Creating textures from geo