split screen space 5 for UV viewport right click Visualization icon (bottom right …
(setup UV sample scene) (setup UV viewport and visualizer) add attribute delete node vertex …
(setup UV sample scene) (setup UV viewport and visualizer) add autoUV node from sidefx …
add RS Material builder inside add a RS Material and TextureSampler connect them to …
in MAT context, add RS Material Builder before, add RS Material and connect outputColor …
(remember UVs and enough subdivisions!) obj level -> redshift tab -> tesselation enable tesselation …
go to shop context and create rs network (vopnet) add RS Material Node and …
in MAT context, add RS Material builder add RS Material node at beginning add …
add 2 rs material nodes, gold (font) and plastic (bg) add rs material blender …
add rsmaterial builder node add 2 rsmaterial nodes then add rsmaterial blender node blend …
create/import a material in alchemist take some photos and import in alchemist or load …
D -> texture tab -> limit resolution -> 4096 x 4096 view -> clipping …
backlighting weight: 2 reflection samples: 256 sub-surface samples 64 overall tab set all colours …
add a color node and set a color add point wrangle node v@emitcolor = …
in materials add principled shader add UVcoords node add constant node constant type: 3 …
textures tab -> base color: select tex for base color tint intensity: 1 (= …
(bake AO map, ambient occlusion, baking texture map) create grid and assign UVs (uv …
add UV texture node or autoUV (gamedev) node (space 5, to go …
add UV unwrap/texture/flatten/project node add UV quickshade node then split 3d viewport (Attention, use …
in mat network, add fresnel node (next to pricicled shader mat) then connect it …
add cylinder go into cylinder with i add UV texture node or autoUV …
enter IMG context add file node to read a texture add mono node (to …
in /mat context add Karma Material Builder node and dive inside delete the mtlxsurface …
go to /mat context add karma material builder node and dive inside delete input …
shadow catcher using background plate This workflow renders out one image containing alpha …
in karma shader add mtlx texture coordinates node signature: vector 2 add usd …
go to img context, or add COP network add file import node and load …
creating geo with tiling (repeatable pattern) add a geo node, name it lowres and …
add karma material builder node and dive inside add mtlx ambient occlusion node (to …
with attribute from map add a grid add attribute from map node texture …
add some test geo creating color gradients add attribute adjust color node pattern type: …
shortcuts alt left mouse rotate w toggle wireframe view numpad 5 toggle between …
shortcuts mouse wheel zoom in/out middle mouse button drag canvas tab type node name …