texturing

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Setup UV viewport and visualizer

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UV flatten, creating seams

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UV flatten, UVs with preexisting or random seams

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Display redshift material preview in viewport

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Pass point color

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Displacement maps / height maps

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Redshift normal maps or bump maps

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Redshift bump maps

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Create wood material

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Texture with alpha, combining materials

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Create rosty metal

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Substance material in houdini

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Better texture quality

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Shiny plastic material

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Glow with emission of point color

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Add radial gradient in principled shader

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Textures with alpha

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Bake AO map

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Quick UV mapping

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Adjusting UVs workflow

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Custom mantra shaders

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Simple UVs