Transform or rotate texture map or UVs in Houdini
Transform or rotate texture map or UVs
in karma shader
add mtlx texture coordinates node signature: vector 2 add usd transform 2d node add mtlx image node (feed result from transform node into texcoord channel) filename: select an image (or add wedge) add mtlx standard surface node (feed image node into base color) (see video in src for more)
in mantra shader
principled shader -> settings tab -> UV
in geo context
add UV edit node (after unwrap, flatten etc.) rotate: 0 0 90 pivot: 0.5 0.5 0.5 (to rotate around center)
in PDG
(in TOP network, with attribute create node afterwards) on the wedge node -> right click -> parameters and channels parameters -> edit parameter interface add string type in the field enter: `@yourWedgeName` right click on this field -> copy parameter navigate to the material network to the rotate parameter (see above) right click -> paste relative references
src
https://www.youtube.com/watch?v=FtV5DjlFiHg https://www.sidefx.com/forum/topic/84572/?page=1#post-365622