Add radial gradient in principled shader in Houdini




Add radial gradient in principled shader

in materials add principled shader add UVcoords node add constant node constant type: 3 Floats (vector) values: 0.5 0.5 0 add distance node connect output from constant and UV coords with distance node then add ramp node after distance node and feed into surface basecolor check: Use this node to set parameter attributes add UV position node to rotate/scale

src

https://vimeo.com/66555645 https://www.youtube.com/watch?v=c_b4lKIrhAM



Published: August, 2020