Adjusting UVs workflow in Houdini

Adjusting UVs workflow

add UV unwrap/texture/flatten/project node add UV quickshade node then split 3d viewport (Attention, use inner split, not upper one, or the shared edges will NOT be visible!) set UV viewport (5) for second one then select UV unwrap node, and select an edge in 3dviewport now in the UV viewport, there should be the shared edge add UV transform (or UV Edit node for multiple edits) then move the parts of the two edges together add UV brush node to move points mouse wheel up/down for changing cursor size then just drag the points to the right position to save UV texture (to see edges in PS), on a node -> right click save -> Texture UV to Image


Published: August, 2020