Create mesh/grid/wriststrap in Houdini




Create mesh/grid/wriststrap

add grid node add group range node for alternation pattern group type: primitives range filter: 1 of 2 add blast node to delete rest (delete group) add attribute wrangle node (create point in center of primitives, set normal, remove rest) Group Type: Guess from group Run Over: primitives vex: //addpoint(0,@P); int newpoint = addpoint(0,@P); setpointattrib(0, “N”, newpoint, @N); @up = set(0,0,1); removeprim(0,@primnum,1); add copy stamp node and feed geometry and points

src

https://www.youtube.com/watch?time_continue=118&v=iyZ8dIqJ47U



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Veröffentlicht: 08.2019