Create mesh/grid/wriststrap in Houdini

Create mesh/grid/wriststrap

add grid node add group range node for alternation pattern group type: primitives range filter: 1 of 2 add blast node to delete rest (delete group) add attribute wrangle node (create point in center of primitives, set normal, remove rest) Group Type: Guess from group Run Over: primitives vex: //addpoint(0,@P); int newpoint = addpoint(0,@P); setpointattrib(0, “N”, newpoint, @N); @up = set(0,0,1); removeprim(0,@primnum,1); add copy stamp node and feed geometry and points


Tags: ,
Veröffentlicht: 08.2019