Houdini Tipps für: modeling

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Selecting

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Align object on floor

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Center objects

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Generating terrain with heightfields

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Soft transform

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Scale object according to reference object

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Cogwheels/Zahnräder, control with ramp

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Redshift displacement maps / height maps

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Sculpt tool

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Create a spiral, helix

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Curves

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Prepare file for 3d printing

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Stick object on a bended object (wriststrap)

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Create mesh/grid/wriststrap

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Making a chain

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Making a tire

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Importing vector from illustrator

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Random variations of mesh

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Fix bend deformer weird shading

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Close polygon hole

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Instancing objects

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Set bg reference image

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Distort geo with VOPs

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Switching geo

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Setting up the ortho_grids

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Edge loop

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Procedurally select and grow polygon selection

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Hda usage

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Subdividing mesh

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Mirroring object

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Knifing tube and bevel

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Hide/mask part of geometry

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Dynamically move object on points

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Adding wiring

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Add cuts with boolean

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Basic vdb

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Cool settings for vdb

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Cache VDB

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Asteroid with sphere and mountain

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Low poly image

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Polybridge

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Store geo within file

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Model a glass/goldring

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Sphere distributed on a grid

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Extrude operation

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Switch axis/handle between world/object mode

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Create digital assets

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Fix shading issues (like repair phong!)

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Show polycount

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For each loops

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Dealing with huge FBX scenes

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Simple & fast powder pulver (to fill bag)

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Reference OUT from other nodes

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STEP importing (from solidworks)

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Nurbs modeling

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Mirroring multiple objects (cloner, matrix, arrange, copy to points)

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Modeling water droplets

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Retopo vdbs (3d coat)

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Measuring distance in viewport, ruler tool

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Change viewport size of points

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Resizing primitive geometry

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Draw polygons manually

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Cross profile

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Memory saving with polysoup

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Project a curve to terrain, randomize curve

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Create power lines, phone lines procedurally

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Creating a fence

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Fix inverted polys, normals facing the wrong direction

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Blending and morphing of geometry, meshes

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RBD fracture objects

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Creating textures from geo