set selection (of polys or points) select the points/polys -> model tab (top) -> …
align on the floor add match size node justify X: none justify Y: Min …
add transform node translate: -$CEX -$CEY -$CEY pivot translate: $CEX $CEY $CEY
add hightfield node grid spacing = resolution of final scene add hightfield noise node …
add pig head select points on the snot add soft transform node soft radius: …
add match size node
add line node direction: 0 0 1 length: 10 points: 100 add attribute wrangle …
(remember UVs and enough subdivisions!) obj level -> redshift tab -> tesselation enable tesselation …
add grid node add sculpt node shift drag to INCREASE/DECREASE radius the use …
spiral with adjustable diameter (starts off with a small radius and grows larger each …
use Bezier curve if handles and precise control is needed!! (nurbs curves have no …
import geo… add polyfill or polycap to close holes fill mode: try different options …
choose a point, create group add attribute wrangler VEX: @up = set(0,0,1); add copy …
add grid node add group range node for alternation pattern group type: primitives range …
create splines in attribwrangle then add polywire node to create nurbs src http://www.entagma.com/create-and-simulate-a-procedural-rope/
creating a segment of the circle add geo node inside grid node size 1,10 …
exporting from illustrator open SVG in illustrator save as illustrator 8 ai importing into …
add simple mesh add circle node type: polygon divisions: 24 open arc arc angles …
uncheck recompute normals
add poly cap node (use group to define edge)
just add pack node (this speeds up scene dramatically!!!!) (pack, repack in houdini) src
in viewport, space 3 to get into front view hit d key for …
(distort geo) add point VOP node go inside node add curl noise node wire …
add 3 trees of geo add switch node at the end select all nodes …
add geo node, name it ortho-grid delete file node add grid node set rows …
in perspective view (with a cube) -> tab -> edge loop
with soft transform add group expand node and set base group (starting polys) Steps: …
importing hda file -> import -> houdini digital asset loading otls at startup open …
add subdivide node, depth: 2 add edge loops in middle (or add divide node)
add clip node direction: 1 0 0 add mirror node add a fuse node …
add tube node add knife node HIT ENTER then knife circles show up Direction: …
add a clip node
add group range to define start/end point add copytopoints node to get objects to …
in sideview add a curve node (press ENTER) add resample node (display points in …
add box node (will be used as cutter) add boolean node operation: shatter Pieces …
add vdbfrompolygons node under geo voxel size: 0.02 add vdbsmooth SDF node to get …
add subdivide node or divide node first then add vdbfrompolygons node voxel size: 0.01 …
add primitive node under convertvdb add file cache node -> file mode: write then …
add sphere node add mountain node
add grid node row: ch(„sizey“)*100 (so it always has squares!) columns: ch(„sizex“)*100 add attribute …
add 2 objects, connect them with a merge node select merge node, then select …
on file node -> import geometry OBJ filenode -> crtl click on LOCK …
(model inner AND out wall!) add curve node, close it add polybevel node group …
add a sphere in a geo node make it smaller add grid and click …
polygon tab edge loop -> make a cut then S for select, 4 for …
right click on handle -> align handle -> world/component or just press M to …
edit asset type properties save asset save node type match current definition, locks it …
add normal node weighting method: by face area
hit D key -> guides tab -> additional information geometry information: Always On
cloner example add box add for each network feed box into foreach begin node …
importing into houdini file -> import -> Filmbox FBX (uncheck Unlock Geometry File SOPs …
add box node (source geo beutel) add grid node add mountain node add reverse …
add output node to geo nodes add a geo node add object merge node …
CAD assistant (free) just download and run https://www.opencascade.com/products/cad-assistant/ usage convert step files to OBJ …
(hypernurbs weighting) add a box node axis divisions 4,4,4 add an edit node (change …
add source object which will be copied: add tube node (cone) rotate: 90 0 …
add some object then add a geo node: water droplets and go inside add …
show polycount hit D key -> guides tab -> additional information geometry information: Always …
labs ruler tool go into (geo) node network tab -> ruler drag with mouse …
hit D key (while in viewport) guides tab -> guides sizes -> point marker …
shift drag on a face scale in both directions crtl drag on …
add some points (via grid node) add add node check delete geo but keep …
(easy cut through geo, does not work on polygons, so geo needs to be …
(works only for some operations, i.e. bend, but not bevel) add polysoup node make …
to round object (adding rings around zeppeling) add circle node primitive type: polygon arc …
(with a curve passing through specific points) add a couple of vertical lines with …
outer poles and curve create some geo for the pole create a curve (4 …
add polydoctor node -> topology tab check Correct winding of polygons to majority … …
(add some geo, i.e. a cube and subdivide it) add topobuild node, click into …
summary This workflow creates several random cuts and also cuts the largest pieces in …
creating geo with tiling (repeatable pattern) add a geo node, name it lowres and …
with lattice deformer add some geo add bound node (feed geo) bounding type: box …
with attribute from map add a grid add attribute from map node texture …
(based on distance) add a sphere move it slightly up add color node change …
add some test geo creating color gradients add attribute adjust color node pattern type: …
add draw curve node projection tab -> projection: ZX plane (stroke tab -> delete …
add polyfill or polycap (use group to define edge) if holes in mesh from …
shortcuts alt left mouse rotate w toggle wireframe view numpad 5 toggle between …