Importing vector data from illustrator in Houdini
Importing vector data from illustrator
exporting from illustrator
open SVG in illustrator save as illustrator 8 ai
importing into houdini
add file node add attribute delete node to remove Cd add transform node -> click move centroid to origin polyextrude node
clean up filled letter shapes
just make a cut through the letter in illustrator draw a line -> path -> divide objects below
or
just add hole node
more stuff
add color node enable point display add convert node U: 1 V: 1 (if it's just a illustrator line, add ends node)
splitting into groups
press s in top menu, choose 3d connected geometry (make selections) tab -> group (while still in viewport) then add blast nodes
v2
(for older houdini verions, 19.5) add polydoctor node in topology tab -> check create Manifold Number Attribute add partition node Rule: manifoldnumber_$manifoldnumber add assemble node group: manifoldnumber_ add lots of color nodes and assign them to the groups...
src
http://www.entagma.com/isocontours-importing-exporting-vectors-tofrom-houdini/ https://www.sidefx.com/forum/topic/57069/?page=1#post-255752