Redshift texture with alpha, combining materials in Houdini
Redshift texture with alpha, combining materials
add 2 rs material nodes, gold (font) and plastic (bg) add rs material blender node connect gold mat to BaseColor input connect plastic to layerColor1 then add ts texture node, set alpha texture here! connect it to blendColor1 in Materialblender node
or
add RS material node add 2 rs texture nodes in front add rs material blender node and connect them to get alpha, add RS color splitter after rstexturenode select OutA for the Alpha
Veröffentlicht:
08.2020