Run water over square or fill cup object in Houdini



Run water over square or fill cup object

add tube and extrude it for cup add sphere over the box, select it particle fluid tab -> Emit Particle Fluid then select collision object (=cup) Collisions tab -> surface collider DOPnetwork -> StaticObject Collisions tab -> RDB Solver tab -> Surface tab check Show Collision Radius Collision Radius: 0.005 DOPnetwork -> fluidObject check closed Boundaries Particle Separation: 0.05 Particle Radius Scale: 1

add wind

after flipsolver, add multisolver connect flipfluidObject to multisolver input1 connect popwind to multisolver input2

src

https://forums.odforce.net/topic/21976-basic-glass-fill/



Veröffentlicht: 08.2020