Fluid container in Houdini



Fluid container

add FLIP tank object add popwind node inside AutoDopNetwork feed it into 2nd input of flipsolver Amplitude: 2 Swirl size: 2 add sphere, select it rigid body tab -> RBD object (this turns sphere into an dynamic object) collisions tab -> ground plane

float box in this fluid setup:

add box and select it container tab -> embed in fluid go into box geo network -> add pack node before dopimport (so points don't get distorted)

super fast fill of lake in landscape

landscape: add grid add sculpt node add smooth node make sure nothing is selected watch normal direction!!!!! also for surface level grid particle fluid shelf -> sculpted particle fluid then first select the water level plane, after that the landscape plane



Veröffentlicht: 08.2020