Houdini Tipps für: lighting

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Rendering with Karma XPU (materialX)

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Volumetric lights in redshift

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Redshift exclude object from light

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Basic lights

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Area lights

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Mantra geometry lights

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Mantra adding HDR / environment light

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Mantra adding a portal light

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Add a backdrop + studio lights

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Hollywood portrait lighting

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Shadows exclude object

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Focus and f/stop

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Motion blur

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Depth of field

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Mantra render snapshots

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Reflections/diffuse channels separated

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Mantra alpha channel

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Custom shadow catcher in mantra

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Shadow Catcher, Matte in Solaris for Karma XPU and MaterialX

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Mtlx ambient occlusion karma (materialX)