Hollywood portrait lighting in Houdini
Hollywood portrait lighting
place background image in nodes window as reference (node view port -> tools) shift + i add area light uncheck normalize light intentity to area add null object topshelf: constraints tab -> look at constraint then select in viewport the area light, ENTER next select the null (also in the viewport), ENTER deselect, press ENTER a third time (no up needed) now just move null object to get that look with sharp shadows: light type: disk area light options -> area size 0.02 0.02 enable spotlight, to get more control and place parts in the dark
light through fog
add box and boolean for window add another big bounding box around the scene add iso offset node mat -> shader -> pyro -> choose smoke preset here density: scale 0.15 in scene -> create material node -> apply material
add point light
control sharpness with cone delta