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Redshift pyro shader in Houdini



Redshift pyro shader

pyro_import -> Redshift OBJ -> enable tesselation in shop context -> add rs volume node assign to pyro_import (directly on node) add a light volume -> contribution scale: 1

src

https://www.youtube.com/watch?v=BjSCRKJ6uGQ



Tags: redshift, rendering, pyro, houdini
Published: August, 2020








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