Houdini Tips for: rendering

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Rendering with Karma XPU (materialX)

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Dull muted colors after redshift update

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Noise in redshift renders (H19)

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Postfx Redshift Render

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Volumetric lights in redshift

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Redshift pyro shader

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Redshift GI global illumination settings

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Redshift LUT, camera tag

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Redshift alpha maps

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Redshift matte, ambient occlusion, shadow

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Display redshift material preview in viewport

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Redshift exclude object from light

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Redshift pass point color

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Redshift displacement maps / height maps

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Redshift normal maps or bump maps

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Redshift bump maps

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Redshift create wood material

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Redshift texture with alpha, combining materials

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Redshift create rosty metal

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Redshift scene setups

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ROP redshift node

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Install redshift, windows10

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Render multiple versions/takes with Redshift

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Remove noise with NVIDIA Denoiser in mantra

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Mantra render out frames to exr

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Create volumetric lights in mantra

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Wireframe render

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Remove hdr bg shine through bottle

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Mantra render glass, water, nested dielectrics

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Render settings for glass/gold (mantra)

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Mantra render snapshots

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Basic mantra render settings

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Render region in mantra

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Reflections/diffuse channels separated

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Mantra alpha channel

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Custom shadow catcher in mantra

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Mantra render queue

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Exclude objects in render

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Change viewport render background

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Basic mantra rendering settings

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Karma XPU materials (materialX) with normal and displacement maps

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Combining materials (materialx), transparency and alpha in Karma

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Shadow Catcher, Matte in Solaris for Karma XPU and MaterialX