Houdini Tips for: rendering

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Karma rendering setup solaris

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Dull muted colors after redshift update

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Noise in renders (H19)

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Postfx

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Volumetric lights in redshift

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Redshift pyro shader

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GI global illumination settings

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Redshift camera tag

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Alpha maps

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Matte, ambient occlusion, shadow

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Display redshift material preview in viewport

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Exclude object from light

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Pass point color

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Displacement maps / height maps

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Redshift normal maps or bump maps

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Redshift bump maps

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Create wood material

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Texture with alpha, combining materials

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Create rosty metal

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Redshift scene setups

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ROP redshift node

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Install redshift, windows10

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Render multiple versions/takes

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NVIDIA Denoiser

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Render out frames to exr

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Create volumetric lights in mantra

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Wireframe render

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Remove hdr bg shine through bottle

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Render glass/water, nested dielectrics

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Render settings for glass/gold (mantra)

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Render snapshots

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Basic mantra render settings

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Render region

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See reflections/diffuse channels separated

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Alpha channel

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Custom shadow catcher in mantra

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Render queue

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Exclude objects in render

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Change viewport render background

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Basic mantra rendering settings