XPU requires materialX shaders for rendering, instead of VEX based shaders (i.e. principled shader) …
in /mat context add Karma Material Builder node and dive inside delete the mtlxsurface …
loading USD files: change from obj to stage context (dropdown) add sublayer node file: …
go to /mat context add karma material builder node and dive inside delete input …
shadow catcher using background plate This workflow renders out one image containing alpha …