bottom button -> global animation options -> real time playback
alt LeftMouseButton and click into parameter field
rightclick on parameter -> delete channel
add switch node below two cameras rightclick on switch parameter -> channels -> select …
add toy object add curve, select nurbs in curve type (top bar) draw curve …
add transform node right click on handle -> Pivot Mode
obj level -> add file cache node -> write add another file cache node …
in out: file path: motion-cam.$F4.exr add batch node under each ROP, then add merge …
add file node read sequence add contrast/HSV nodes for color corrections add color node …
macOS: ffmpeg -framerate 30 -patterntype glob -i ‚*.tif‘ -startnumber 1 -vframes 190 -c:v libx264 …
add camera node press enter in viewport so the handles show up click small …
basic keyframing change value, then LEFT ALT click into field to set keyframe …
create geo node with single object, subdiv, assign materials add geo node with multiple …